Product Development
The subscription products we develop and build are our reason for being. We build them to offer subscribers and members something they need or want, that we love to provide. But while the inspiration for creating a new product is all around us, the mechanics of defining, developing and launching that membership or subscription product are both complex and daunting. We have you covered, from know-how to help beginners to articles keeping you up on the latest trends and developments for enhancing and growing exceptional subscription products.
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Earlier this week digital publishing platform Medium revealed an updated logo and an expanded Partner Program to pay writers for quality content based on engagement.
What do you call a market that has not yet served 65% of its potential customers? A market selling low-weight, easily shipped, relatively high-value merchandise?
Cheddar TV, the streaming TV network for millennials, is growing. Last week the company announced it is taking its tech and business news show to
You are unique and your business is unique. Dont cookie cutter technology decisions and follow someone else. Find what fits you and your business goals
MoviePass is trying a new business model on for size, reports Business Insider. This time around MoviePass is offering an unlimited subscription plan for $9.95
Google is reaching out to publishers with new tools to try to earn their favor – and to compete with Facebook, reports Bloomberg. The first
Online radio company TuneIn has raised $50 million in new capital to pay for original programming including podcasts and music shows, as well as pay
This quarterly financial round-up is a continuation of last week’s article when we reviewed Activision Blizzard, Alarm.com, CBS, Etsy and IAC. This week we’re featuring
This has been a difficult week in America, no matter which side of the aisle youre on. Setting aside unfortunate tragedies and politics for a
Last week Ulysses, a writing app for iOS and macOS, switched to a subscription model. Instead of paying for a one-time license to use the