Starbreeze Launches Subscription for Payday 2, 12 Years After Release

The Swedish publisher introduces a $4.99/month subscription option giving access to more than 65 DLC packs, showing how subscription models can extend the life — and revenue — of mature products.

Starbreeze Entertainment has launched a new subscription service for Payday 2, the cooperative heist game first released in 2013. Available now on Steam, the Payday 2 Subscription costs $4.99 per month or $19.99 for six months, giving players access to more than 65 downloadable content (DLC) packs, including missions, weapons, and cosmetic upgrades.

“With more than a decade of content behind PAYDAY 2, we want to give players greater flexibility in how they experience the game,” said Gustav Nisser, Head of Commercial at Starbreeze. “The subscription service makes it simple and cost-effective to enjoy everything PAYDAY 2 has to offer – whether you’re new to the game or returning to explore DLCs you haven’t yet played. At the same time, all existing DLCs remain available for purchase as before. This is about giving players more choice.”

The subscription is optional: players can still purchase DLC packs individually, and to mark the launch, Starbreeze is offering the base game at a 95% discount for new players.

Background

For readers less familiar with the franchise, Payday 2 is a cooperative first-person shooter where teams of up to four players don masks and stage elaborate heists in Washington, D.C. Since launch, Starbreeze has kept the game alive with a steady flow of paid DLC, creating one of the deepest back catalogs in the multiplayer shooter genre.

Starbreeze, headquartered in Stockholm and traded on Nasdaq Stockholm, is both a developer and publisher. Payday 2 has been its most important commercial success, with content sales driving long-tail revenue well past the typical lifecycle of a multiplayer title.

Why It Matters

While this looks like a tactical gaming update, the move illustrates broader subscription lessons:

  1. Monetizing Legacy Products

    • Twelve years in, Payday 2 is hardly a growth property — yet Starbreeze is leveraging subscription to extract new value from an old hit. Similar plays are available in media archives, SaaS feature sets, and other mature assets.

  2. Access vs. Ownership

    • The model shifts players away from permanent DLC ownership toward recurring access. It’s the same trade-off at the heart of music, video, and software subscriptions.

  3. Consumer Perception

    • By keeping DLC available for purchase, Starbreeze reduces backlash from long-time fans. For executives, the lesson is that hybrid monetization models may be necessary to balance trust and innovation.

INSIDER TAKE

Starbreeze’s introduction of a subscription tier for Payday 2 demonstrates that subscription opportunities extend well beyond launch windows. Even aging products with long DLC histories can be repositioned to create recurring revenue.

For subscription executives, the strategic takeaways are clear:

  • Audit your back catalog and legacy offerings for subscription potential.

  • Understand the trade-offs between access and ownership, especially when customer trust is at stake.

  • Consider hybrid approaches that offer both traditional purchase paths and subscription access.

If a 12-year-old video game can find new revenue life through subscription, so can archives, features, and products in every corner of the subscription economy.

Up Next

Register Now For Email Subscription News Updates!​

Search this site

You May Be Interested in: